From Playing Computer Games to Achieving Lexical Knowledge:Linking Attitudes and Time Allocation with Vocabulary Acquisition
Ehsan Abbasi
The impact of video games on vocabulary acquisition has not received sufficient attention, despite a growing interest in the influence of digital games on vocabulary learning (i.e., DGVL) in the field of computer-assisted language learning (CALL). Particularly, it is ...
The Efficacy of Commercial Computer Games as Vocabulary Learning Tools for EFL Students: An Empirical Investigation
Ehsan Abbasi and Eric Dwyer
The goal of the present study is to investigate how a commercial computer game (CCG) affects the productive and receptive vocabulary knowledge of EFL learners when they are not in a formal educational setting. More specifically, ...
Biographically Driven Development of Translanguaging Stance for a Modern Language Teacher Candidate in a Graduate TESOL Class
Ryan W. Pontier and Ehsan Abbasi
This case study investigated a modern language teacher candidate’s developing translanguaging stance in a Masters-level TESOL course as she made sense of emerging tensions while drawing on her personal and teaching experiences. ...
A Pre-Service Teacher’s Use of Biographical Reflexivity to Develop a Translanguaging Stance
Ryan W. Pontier and Ehsan Abbasi
This qualitative study investigated how a TESOL pre-service foreign language teacher’s perspective of translanguaging evolved throughout a 6-week minimester course focused on translanguaging. To support understanding of how Mel, the focal teacher, considered perspectives with which she . ...